Switch Toolbox doesn't handle correctly importing from other files - arrays are messed up, but I don't know if it's something that game will not handle. Then bftex import to bntx file with Switch-ToolboxĪnd bntx file swap by hex editor with bffnt.
Import it again to archive with using the same settings as original Next export imported texture to some more compatible file like DDS or PNG, Then import bftex file in place of some texture, So I was thinking if it's possible to find archive that can be opened by this tool (f.e. BFFNT in switch games is just an archive for charset (CMAP) and *.bntx file which is another archive for *.bftex (BFRES FTEX) files.įorget with this method about easy editing charset (but it's not impossible with hex editor - search for CMAP in *.bffnt).įrom BFFNT you can export BNTX and BFTEXs + import BFTEXs to BNTX with Switch Toolbox.īftex files are supported by Wexos toolbox which is way more advanced in terms of importing DDS and others, but cannot be opened without opening some archive first. Heh, i have tried to figure it out how to do it.